It is an irony that the more work I am doing on BFE and other gaming projects the less time I have to post updates. This has the effect of making it look like I am not doing much! In fact, there is a load of things happening behind the scenes. The ACW game is now developing fast and I have continued work on the book rules (as opposed to simply up-dating the play-sheets). This is very positive. We have been playing variations of this BFE-based game for many years, but it is far more stable now. It is amazing how long this process can take when you only play the period occasionally. Fortunately I have a group in Italy playing the game too and their initial feedback has been very useful.
BFE3 is in a hold pattern. Until the ACW game is done I am not sure how deeply BFE3 will be a revision or a tidy-up. There were definitely some things that I needed to add/rewrite for clarity. Things like the siege rules and large buildings sections had gaps that I have now filled. The basic game however didn't need much revision - just textual corrections and precision. We will see. Doing any of these projects "off the side of your desk" is not the best way to get things done. But play-testing is also a very slow process and I want to make sure my games are well tested before they go out there for consumption.
I have also designed an ancient to "renaissance" (early modern) grid-based game. This is going really well. The mechanics are, like most games, familiar, but conceptually it is very different from anything I have seen. The grid is such a wonderful simplification and cleans up so many vagaries in play. Now, I would not use a grid for many period or levels of play, but for large battles set in pre-modern wars I think it works really well. To the Strongest clearly shows what can be achieved with a grid but is a game that did not fly in my group. So I wrote my own.
Sorry for the lack of pictures. I know that the people who visit the blog seeing just text is a turn-off, but I wanted to get a new post up. Pictures will follow.