Battles for Empire 2: Errata and Rule changes and additions
There have been very few errata for the game but some corrections and clarifications are inevitable. However, I have reconsidered some rules and these minor changes or additions are also noted below.
MG Jamming and Rapid Fire:
After rolling for firing effects, re-roll all misses and if any die result is a “1” the MG jams or the unit runs low on ammunition. Otherwise, apply the rules for the effects of jamming and low ammo as written.
Imperial and Colonial Recruit Camel mounted units:
Imperial and Colonial Recruit camel mounted units may not initiate a charge while mounted. If contacted in melee while mounted these camel borne units are automatically Shaken. Apply the marker in the Movement Phase at the moment of contact.
Imperial and Colonial Recruit camel borne units may attempt to Withdraw from melee.
Boer units moving and firing:
Boer units apply the -1 for moving and firing.