Battles
for Empire 2: Errata and Rule changes and additions
September, 2014
There have been very few errata for the
game but some corrections and clarifications are inevitable. However, I have reconsidered some rules and
these minor changes or additions are also noted below.
MG Jamming and Rapid Fire:
After rolling for firing effects, re-roll
all misses and if any die result is a “1” the MG jams or the unit runs low on
ammunition. Otherwise, apply the rules
for the effects of jamming and low ammo as written.
Imperial and Colonial Recruit Camel
mounted units:
Imperial and Colonial Recruit camel mounted
units may not initiate a charge while mounted.
If contacted in melee while mounted these camel borne units are
automatically Shaken. Apply the marker in
the Movement Phase at the moment of contact.
Imperial and Colonial Recruit camel borne
units may attempt to Withdraw from melee.
Boer units moving and firing:
Boer units apply the -1 for moving and
firing.
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