It has been a while since I posted. Once again life....work....has gotten in the way of gaming. That said, I am involved in a large club project for my other gaming passion, Napoleonics using Shako II. We have been preparing our collections to refight, you guessed it, Waterloo and, less commonly done, Ligny. I have worked on the scenarios and am building the terrain. This has entailed my wife and I modelling 19 villages and farms (La Haye and Hougoumont). I am designing them on a small foot print. So, the buildings are not to scale, but on a 6/6" square I try to get a church and 3-4 other buildings. They are tall enough to give the impression that they are to scale, but the ground scale is very much reduced. I like the effect in that once they are placed on the table the landscape is dotted with church steeples in a manner reminiscent of period battle paintings or those woodcuts of the 17th century. Making buildings to scale means that one building is usually meant to represent a village. Not my cup of tea.
Anyway, I will be back to colonials soon again. I purchased the BP Sudan scenario book and it is quite useful. The scenarios are rather simple, but easily converted to BFE 2. My own scenarios seem to be interminably held up. Sorry about that.
Thursday, 2 April 2015
Tuesday, 18 November 2014
Monday, 15 September 2014
Battles
for Empire 2: Errata and Rule changes and additions
September, 2014
There have been very few errata for the
game but some corrections and clarifications are inevitable. However, I have reconsidered some rules and
these minor changes or additions are also noted below.
MG Jamming and Rapid Fire:
After rolling for firing effects, re-roll
all misses and if any die result is a “1” the MG jams or the unit runs low on
ammunition. Otherwise, apply the rules
for the effects of jamming and low ammo as written.
Imperial and Colonial Recruit Camel
mounted units:
Imperial and Colonial Recruit camel mounted
units may not initiate a charge while mounted.
If contacted in melee while mounted these camel borne units are
automatically Shaken. Apply the marker in
the Movement Phase at the moment of contact.
Imperial and Colonial Recruit camel borne
units may attempt to Withdraw from melee.
Boer units moving and firing:
Boer units apply the -1 for moving and
firing.
Thursday, 14 August 2014
Hello all. Yes, I exist and have not entirely forgotten the blog. Over the last 6 months lots has happened including getting married! I have also finished writing an academic history book and worked on some other wargaming projects. I will be posting here soon, however. More pictures of my collection will follow and also some revisions and clarifications to the rules. Fear not, BFE2 lives and breathes. Indeed, a WWI version is in the works.
Tuesday, 21 January 2014
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