Saturday 11 March 2017

Still here

Yes, I am still here and gaming.  However, I am more in prep mode for colonials than actually pushing lead.  I sold much of my Imperial forces in order to expand and upgrade them.  I now have loads of unpainted Connoisseur (Bicorne) Sudan infantry.  They are prepped and based, but need to be 'dressed'.  This will take me  a while.

My Zulu War collection is more stable and I am finally finishing my defences for Rorke's Drift.  The Redoubt Miniatures set is very useful and the wagons are particularly nice.  This won't take me long and then I will post pictures of the finished set-up.  The image below is an old one....

In terms of other periods, I am doing a lot of Renaissance gaming and also prepping more WWII terrain for my D-Day and other amphibious operations using Rapid Fire.

Too many games and too little time!

Saturday 7 January 2017

Happy New Year!

Survived the Christmas holiday and now getting back the usual routines including a bit of hobby time.  Since moving last year I have had a load of different projects on the go and none seem to get finished.  So, I am trying to be a bit more focused and at the top of the list is getting my WWII ships, boats and landing craft finished so that I can finally play Omaha (Rapid Fire) and a few other amphibious games.  Here are a few snaps of my latest ships with several others already nestled in their boxes waiting for D-Day.  I'll be turning my attention back to colonials soon as I really want to put on Rorke's Drift again before the month is over.  I also have a complete set of walls to finish for my Sudan collection...


All the boats are 20mm from different manufactures.

Sunday 18 December 2016

Happy Christmas

I hope that everyone who looks at this blog will enjoy a happy Christmas.  Lets hope that we get a few heavy packages under the tree!
Cheers,
Chris

Monday 14 November 2016

Been a while since I blogged.  In fact, I haven't had much of a chance to game.  The group has been playing a lot of Armati and Armati Renaissance both of which (the latter under development) are fantastic games.  We also did a bit of WWII naval action as illustrated below.  Must say that as much as I love pushing lead (or plastic....) the fun of getting together and doing this hobby with friends is the best.  Ok, ok....I'll stop with the misty-eyed rubbish and get back to the game....

Saturday 10 September 2016

Casualty Markers


As much as possible I try to make markers for all the games I play into part of the aesthetic of the hobby.  For BFE we have lots of casualty figures available from Old Glory to make this possible.  For the Zulu War I have both British and Zulu casualty markers: Falling wounded figures for 1-3 casualties and dead figures denoting 4-7 kills for which negative modifiers apply.

I also made Shaken and Disorder markers using shields: 1 for Disorder and 2 for Shaken.

A bit of Rapid Fire 

Like so many gaming groups, we play games from ancient times to WWII.  Avoiding generic rule sets to ensure period feel, we have to choose rules that are not too complex and allow for large multi-player games.  We use Armati for all early periods up to 1650, Shako II for Napoleonics, BFE II (of course) for colonials and WWI, and good old Rapid Fire for WWII.  We are still looking for the ACW rule set of choice -- we have tried loads over the years -- and pull out lots of naval, aviation and skirmish games for occasional fun.

A couple of weeks ago we played an Eastern Front Rapid Fire game.  We don't play WWII games as often as I would like, but RF lets us get into the game quickly and easily.  We did amend the small arms rules to a dice throwing system that is quicker and more fun, but overall we play the game as per the rules.  Here are a couple of shots....

Monday 8 August 2016

"In the Grand Manner"....

When Peter Gilder wrote these words and used them for the title of his Napoleonic rules it wasn't hard to imagine what he meant by them.  Thousands of figures and beautiful terrain decorating a huge table.  Having played a game at the Wargames Holiday Centre back in the 1980s and meeting the man himself (alas, he was already ill, but his passion for the hobby seemed undiminished) I experienced his definition of the game.  It was a definition that I aspired to achieve and I bought lots of figures and modelled them after his rules, both Napoleonic and Colonial (at the time a few sheets of A4 and clarifications from Gilder over dinner).

Well, years have past and I still love his figures and the notion of "in the grand manner gaming", but in my efforts to achieve that end, I have adjusted what I think those words mean.  While I played ITGM Napoleonics for a long time, I never felt that I was playing much more than brigade, perhaps divisional actions.  Historical scenarios were scaled down in much the same way that Gilder scaled down his Holiday centre scenarios.  When I played Austerlitz at the WHC, my Russian Column (corps) was about 10 battalions and supports.  Lots of figures to be sure, but in the end I had relatively few decisions to make over the course of a weekend game.  

Like games that render down Napoleonic armies into Brigade units, something feels missing regardless of the number of figures being pushed around: the complexity of managing and coordinating the actions of large numbers of units.  War-games are decision games.  Hence the reason I have never bought into systems like those by Rick Priestly where the game plays the players.  They a loads of fun and well designed for what they do, but in the end I want to make decisions and those decisions are made complex by the need to coordinate large numbers of units.  If this is difficult in large battles, that is good.  That is where the friction comes into play.  When we play Shako II battles representing Eylau, Austerlitz, Wogram, or Waterloo, and do it with every unit represented at the battalion level, I feel we are achieving "in the grand manner" wargaming.  The number of figures is impressive, but no more (or less) than what Gilder presented at the Holiday Centre.  But the decisions are many times multiplied albeit with a set of rules that can handle all those units easily.

For colonials I feel the same is true.  My collection of colonials is reasonably large, but because the units are a little smaller than what might normally be pushed around "in the grand manner" I get the look while having the decisions be a little more complex.

In the end, "in the grand manner" is what you make it.  I suppose it does mean lots of figures, but how you divide them up and what the game presents in terms of decision making is part of what makes gaming "grand" for me.